Archive for November of 2010

Hobby game programming with JavaScript and Canvas

November 15, 2010
I just added some more functionalities for Momentum Racer. Now it handles different game states and can support numerous levels. The nice thing with programming with JavaScript is that the turnaround time is very short from an idea to the change in the game. Because I have other things to do as well I find it very appealing that I can achieve something in a half an hour.

My development setup is very simple. I use TextWrangler for the JavaScript code editing, Chrome for testing and local Git repository for the version control. Most likely I will replace TextWrangler at some point with some IDE, I got too used to Eclipse with my Java coding.

The todo list is pretty long but I think I should be able to finish most before end of 2010. Tweaking the gameplay and graphical FX can take forever. I'd rather get them just good enough and add some social media features like Facebook connectivity. That's what every online entertainment app seems to require, right?

HTML5 experiments

November 05, 2010
I have been playing around with Canvas and JavaScript. The side product is my new hobby project - a game called Momentum Racer. Go ahead and have a spin!